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How can VR help increase revenue for Media companies?

Zuckerberg didn’t just invest ‘cuz its fun when he bought Oculus with $ 2Billion. VR existed in some form or the other but was either making people sick or was too costly and then Facebook bought Oculus and it changed everything.

But the question remains as to with all these investments for VR technology and the startups, how will that give an ROI and what is in it for the Media industry?

This article explores and analyses the possibilities of Virtual Reality. We also ponder as to how Media industry can make the most out of such a transition. In a previous article, we find answers to the five most basic yet important questions for VR and its Timeline.

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